M3SA Dev Build

Also known as m3sa-beta by the community, this dev build has been released to the public on July 7th, 2020

To see what is currently being worked on; check out the trello board:

https://trello.com/b/2w5rWKbR/hdtf-bug-error-board (Outdated)

https://trello.com/b/Fgt9UUPE/operation-whiskey-freedom

How To Access
to gain access to the build, here's what you do:


 * Access Hunt Down The Freeman's properties by right-clicking it in your steam library
 * Go to the "betas" section
 * In the password section, type: "Password2Short" exactly, and select the Dev build
 * Done

Changes to the game V1
Coming from M3SA, the changes to the game are as follows:


 * New guns sounds
 * Better coding for some aspects, like parkour and performance
 * Other slights improvements like hud hints being worked on and added
 * A good portion of dead weight was lifted from the game, in both models, textures and video content. Models being cut had an adverse reaction of missing models, but it was required because there were redundant files
 * vmfs were released, as well as the Dev's hdtf.fgs, which is required by hammer to use hdtf entities
 * New combine sounds, M3SA had been working on to replace the piss poor ones that shipped with the game, and eventually ones to replace those because they are kinda cringy.

Changes to the game V2
Coming from Terrors, the changes to the game are as follows:


 * The M3SA build is finnaly playable from start to finish without cheats.
 * Working subtitles for all in game talking.
 * Fixed common softlocks.
 * Bootcamp now has new gameplay.
 * Black mesa now has new gameplay.
 * Metro 2 claymore part has been changed.
 * Pier 3 has been removed.
 * Act 1 Ship gameplay has been completely reworked.
 * City_17-3 has been slightly reworked.
 * Autolean has been added back in.
 * Toggle nightvision has been added back in.
 * Cutscenes are no longer the compressed versions.
 * Added chapter titles for almost every map that needs it.
 * Autosaves have been added to almost all maps.
 * Some level transitions have been changed to proper level transitions.
 * Some map transitions have been changed to level transitions.
 * Fixed a lot of broken info_overlay's.
 * Added the g-man to a lot more maps.
 * More Quality Of Life (QOL) improvements.